Creating and Rendering Convolution Surfaces
نویسندگان
چکیده
Implicit surfaces obtained by convolution of multi-dimensional primitives with some potential function, are a generalisation of popular implicit surface models: blobs, metaballs and soft objects. These models di er in their choice of potential functions but agree upon the use of underlying modelling primitives, namely, points. In this paper a method is described for modelling and rendering implicit surfaces built upon an expanded set of skeletal primitives: points, line segments, polygons, arcs and planes. An algorithm for ray-tracing the surfaces formed through convolution of any combination of these primitives is also presented. The algorithm employs analytical methods only, which makes it computationally e ective.
منابع مشابه
Convolution Surfaces in Computer
Contents Title Page i Table of Contents ii List of Figures v List of Tables vii Summary viii Statement ix Acknowledgments x 1 Introduction 1 1.1 A brief history of implicit surfaces and a literature review. . Summary Implicit surfaces obtained by the convolution of mixed dimensional primitives with some potential function , are a generalization of popular implicit surface models: blobs, metabal...
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عنوان ژورنال:
- Comput. Graph. Forum
دوره 17 شماره
صفحات -
تاریخ انتشار 1998