Creating and Rendering Convolution Surfaces

نویسندگان

  • Jon McCormack
  • Andrei Sherstyuk
چکیده

Implicit surfaces obtained by convolution of multi-dimensional primitives with some potential function, are a generalisation of popular implicit surface models: blobs, metaballs and soft objects. These models di er in their choice of potential functions but agree upon the use of underlying modelling primitives, namely, points. In this paper a method is described for modelling and rendering implicit surfaces built upon an expanded set of skeletal primitives: points, line segments, polygons, arcs and planes. An algorithm for ray-tracing the surfaces formed through convolution of any combination of these primitives is also presented. The algorithm employs analytical methods only, which makes it computationally e ective.

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عنوان ژورنال:
  • Comput. Graph. Forum

دوره 17  شماره 

صفحات  -

تاریخ انتشار 1998